|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.26 16:36:43 -
[1] - Quote
at what range do teams activate webs? |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.26 16:41:14 -
[2] - Quote
Anize Oramara wrote:Ploing wrote:Anize Oramara wrote:
Awesome, I'm getting T2 missiles and rockets (finally) today and don't feel like doing my first team burners in the 600mill garmur I have fit but have never undocked in :P
so how went your first trip?would be nice to see results from unexperienced chars Just though I'd pop an update for anyone interested. This is the garmur I was running: [Garmur, Team Burner T2] Caldari Navy Ballistic Control System x3 Missile Guidance Computer II x2 5MN Quad LiF Restrained Microwarpdrive Phased Weapon Navigation Array Generation Extron Polarized Rocket Launcher x3 Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I Caldari Navy Mjolnir Rocket x2121 Caldari Navy Inferno Rocket x2721 Caldari Navy Scourge Rocket x3574 Caldari Navy Nova Rocket x1808 Absolutely demolishes all 4 of the team burners as is to be expected, especially with a 5% damage implant. However I do not have Rapid Launch V, Rocket Spec V or Warhead V (only IV). I figure the 5% implant about makes up for the missing skills. So I tried the Enyo burner today with 2 T2 Ballistic Control Systems and a co-proc. Took a bit longer obviously and had to OH the launchers on the first logi but used 110 volleys to give you an idea (base rof 1.9sec) but was able to do it with killing only the one logi easily enough. With all V it is entirely possible to do all 4 (Probably) burners with a pure T2 fit so you don't have to worry about ganks or losing the ship so much. Probably what I'll be running from now on. Edit: Works on Jag as well though I had to kill both logis.
At what range you orbited with that fit?
Anyone can think of a way to make bombers work for teams? |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.26 19:16:41 -
[3] - Quote
Market McSelling Alt wrote:Ginger Longrun wrote:at what range do teams activate webs? 18km Oh and to your other post, don't use Jav rockets... because then you are wasting a mid ona SeBo. Cal Navy Rockets or Rage. 22-25km is all the range you ever need.
Thank you
i've never really played missiles up until recently - what is considered better for Teams's logis - a MissGuidance comp with precission scrip or a second TP? |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.26 20:43:12 -
[4] - Quote
Yadaryon Vondawn wrote:Could anyone enlighten me about the loot chance? I did about 20 burner missions now and haven't gotten anything. The mission payout is fair enough but I thought the burners also dropped some good loot now and then?
Anyone got a list of shiny loot they got?
Drop rate is very random, tho I havent been doing it for to long
As for shinny loot i got a few faction tracking comps, faction sensor boosters, caldari ballistic controlls, faction scramblers, pirate frigs bpc's, faction mwd/ab's - whatever you can think of scepting blue loot (at least for me so far) |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.26 21:18:06 -
[5] - Quote
Market McSelling Alt wrote:Ginger Longrun wrote:Market McSelling Alt wrote:Ginger Longrun wrote:at what range do teams activate webs? 18km Oh and to your other post, don't use Jav rockets... because then you are wasting a mid ona SeBo. Cal Navy Rockets or Rage. 22-25km is all the range you ever need. Thank you i've never really played missiles up until recently - what is considered better for Teams's logis - a MissGuidance comp with precission scrip or a second TP? These days I lean towards the MGuide but that is just because you can throw a range script in if the Logis end up way out of range due to their strange orbit of the boss.
Just ran an Enyo team with polarized rocket garmur - its a whole different game now |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 16:03:45 -
[6] - Quote
It seems recently (2-3days ago) they heavilly nerfed the rate at wich burners are handed
Anyone noticed the same? |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 16:22:08 -
[7] - Quote
Hasikan Miallok wrote:Xorce wrote:So what am i doing wrong my first runs at first burner mission and been reading up alot and watching some videos. So far lost 3 ships really ....
Mission i am trying is
Objective Destroy the Burner Ashimmu and its henchmen.
I thought the Ashimmu was one of the new burner missions? Ginger Longrun wrote:It seems recently (2-3days ago) they heavilly nerfed the rate at wich burners are handed
Anyone noticed the same? It would be very like CCP to change it so you need multiple alts requesting missions to get enough missions to drop to make it worth tooling up for them.
Im running on 2 pilots and recently found that i have to take quite some of the ****** missions to keep the agent available |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 17:12:27 -
[8] - Quote
Anize Oramara wrote:Random is random. They have nerfed burners in the past and it was in patch notes so no reason to expect otherwise unless you own stocks in a tinfoil hat making company.
So agressive in your wording. Im just saying what I have experienced - an informed oppinion - I noticed you said you havent run burners for some time.... |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 20:14:26 -
[9] - Quote
Xorce wrote:Ok so i currently have below Burner mission
Anomic Team Destroy the Vengeance
What ship and tactics setup would you experts suggest ?
I tried looking through the posts in this forum regarding burner missions but could not find any related to this specific mission ?
Let the Experts talk :)
Depends what skills you have - are they missiles or gunnery - if both missile way is safer and faster
Garmur all teams - 3 polarized rockets - mwd/2GuidanceComps/Extron - 3xballistic controls - use faction rockets (this fit works for all teams just ammo differs)
Shoot bantams and burst logis with EM rockets and the navitas and inquisitors with explosive
Shoot Hawk with EM, Vengeance with thermal, Enyo with explosive and jaguar kinetic
With above fit you set orbit on THE BURNER (hawk/enyo/jag/venge) and shoot the logis down finishing with the burner
Recomended implants are +5% dps ones and missile range/velocity
With my skills and implants and 2 missile range scripts my missiles hit up to 31km's.
if you are a gunnery guy only 2 teams I have fits for are hawk and vengeance in a daredevil. If thats the case I will write fits here |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 20:20:55 -
[10] - Quote
Buoytender Bob wrote:Since this topic has been going on for quite awhile, could we have an updated and clearer picture of the burner missions/ships needed? For those of you who have been doing them for a while, I'm sure this thread is clear and practical. But, for some of us, it has become a little too jumbled in presentation. The last two post helped in quantifying the missions offered; could we redo the first page to clarify the overall discoveries? Not asking for spoon feeding, just a better consolidation of the experiences and wisdom gained by the burner veterans.
Dunno if I have the patience to write and link all the info down but ill reserve this space for that
Forget about navigating this thread I gave up aswell when I first started on burners. Instead go Google : eve burner enyp team - it will provide you to a link to this thread but pinpointing the location where that fit is detailed
Hope this helps |
|
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 20:49:58 -
[11] - Quote
Xorce wrote:Ginger Longrun wrote:Xorce wrote:Ok so i currently have below Burner mission
Anomic Team Destroy the Vengeance
What ship and tactics setup would you experts suggest ?
I tried looking through the posts in this forum regarding burner missions but could not find any related to this specific mission ?
Let the Experts talk :) Depends what skills you have - are they missiles or gunnery - if both missile way is safer and faster Garmur all teams - 3 polarized rockets - mwd/2GuidanceComps/Extron - 3xballistic controls - use faction rockets or javs if you have range problems - try oh'ing on the first logi to burn trough the reps (this fit works for all teams just ammo differs) Shoot bantams and burst logis with EM rockets and the navitas and inquisitors with explosive Shoot Hawk with EM, Vengeance with thermal, Enyo with explosive and jaguar kinetic With above fit you set orbit on THE BURNER (hawk/enyo/jag/venge) and shoot the logis down finishing with the burner Recomended implants are +5% dps ones and missile range/velocity With my skills and implants and 2 missile range scripts my missiles hit up to 31km's. if you are a gunnery guy only 2 teams I have fits for are hawk and vengeance in a daredevil. If thats the case I will write fits here Thanks for info! Im gonna try the Garmur .. never tried it before and also it looks cool :D At what range do you Orbit the Burner ? is that because he is the only one webbing ? and you dont mind the followers getting close? So you orbit the Burner out of webbing range and kill his followers is that right ? Skills Im maxed in both small blasters and rails got descent missiles skills not maxed though
I orbit at 25 km's the burner - only burner webs/scrams/does damage - apparently his webs reach out to 18km - also be very carefull every single time and make sure you press orbit on the burner and not a logi. Spam orbit a couple of times as on rare occasions that command bugs and your ship will aproach if you only press once |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 20:58:01 -
[12] - Quote
Anize Oramara wrote: You need at least IV in all damage (rocket spec, rof, warhead) and projection (speed and burn time) skills.
Orbit ranges are 20km for all but the jaguar. The Jaguar you orbit at 25km. Even then it can still hit you but it's like, super rare. In fact it had not happened to me yet until right now interestingly enough:
20:44:30Combat1386 from Burner Jaguar - Wrecks
It's because of the stupid way wrecking hits work, it's stupid. Put me in low armor. But again in probably thousands of missed shots over dozens of missions he's hit me once.
Ive had the jag hit me once - its rare i find, something like a fighter hitting an ab frig, freakish but it happens once in a while
As for orbits I didnt knew that but Ill stick to 25 anyways as my pimp range allows it
once again I thank you for that awesome polarized rocket garmur - I started training my gunnery guy for missile support skills as a consequence of the efficiency of that fit |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 21:51:59 -
[13] - Quote
Cheers
The term 'warp scrambling' on that page is used wrong. The worm, for example, while its says scrambling on the page it disrupts ingame. Ive never been on the test server and have no idea how to get there but I will test ingame with some trowaway mwd frigs and get that info.
Edit : same goes for Talos'es |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.28 11:39:03 -
[14] - Quote
Garrett Osinov wrote:Tried Guristas Burner (worm) for the first time. Didn't end up well. I caught him very quickly, but then all his missiles hit me and I had 20% (or something like that armor left), then another valley and I am dead.
My fit was
[Daredevil, Burner Worm]
Corpii A-Type Small Armor Repairer Corpus X-Type Armor Kinetic Hardener Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener
Coreli A-Type 5MN Microwarpdrive Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [Empty High slot]
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
I guess my mistake was that I didnt overheat the hardeners....and I should of active armor rep, before missiles hit me.
Its one of the hardest burners.
Hardners should be on OH as soon as you start locking the worm. The incoming damage is heavy and its easy to burn your mids if you dont watch it. I find this mission the most PVP like experience from all burners. I like it the most since there are lots of things that can go wrong |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.28 12:13:38 -
[15] - Quote
Anize Oramara wrote:Garrett Osinov wrote:Tried Guristas Burner (worm) for the first time. Didn't end up well. I caught him very quickly, but then all his missiles hit me and I had 20% (or something like that armor left), then another valley and I am dead.
My fit was
[Daredevil, Burner Worm]
Corpii A-Type Small Armor Repairer Corpus X-Type Armor Kinetic Hardener Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener
Coreli A-Type 5MN Microwarpdrive Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [Empty High slot]
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
I guess my mistake was that I didnt overheat the hardeners....and I should of active armor rep, before missiles hit me. Question, did you OH your MWD? I did that the first time. Basically what happened was I was going so fast that none of the missile volleys could hit me until I stopped. Then all of them hit me at once and I dieded. Also yes, OH both armor hardners and activate them and rep as soon as you land. Don't OH the MWD. stop OH the sansha hardner after you get hit the first time so you don't burn out anything important. This is definately one of the most skill dependant ones, as in the timing in when you deactivate the MWD and activate the scram so you match his speed and not over shoot but don't end up 8km from him having to 'slowboat' over to him. I still find the Daredevil, using a hawk, the hardest (the cruor is the most annoying) but that;s mostly because I don't have all V skills (AF, rocket spec, warhead, rapid launch). I usually manage the Daredevil in EXACTLY 50 volleys heh.
i have a web for this fit and I OH the mwd for one cyclet with aproach. Most of times its enough to get into optimal, if not i pulse again.
Daredevil being hardf for you its because you have low missile skills. I find this particular mission one of the easiest, after garmur teams. Ofc, as I stated before I use 2 pilots one being expert gunnery and one expert missiles, both with apropiate implants, using them in synergy and never in the same mission.
User experience may varry |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.28 13:38:33 -
[16] - Quote
Anize Oramara wrote:Hmm might try the one burst OH thing.
Can you share your vagabond talos fit? Getting tired of the slow deimos |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.28 22:35:35 -
[17] - Quote
Ploing wrote:srsly no rigs?
Maybe he was trying to keep the cost down |
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.30 22:04:22 -
[18] - Quote
Xorce wrote:IcemanJr wrote:Xorce wrote:Anize Oramara wrote:Xorce wrote:Got my first Anomic Agent mission against a Worm .. Was thinking to come well prepared this time :D Any tactics recomended and ship setups ? (I can fly all except Minmatar)
You mean apart from the daredevil build posted on this very page? Yes Please , Note i wrote in my post i dont fly Minmatar ships :) [Garmur, Gury] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Capacitor Flux Coil II Coreli A-Type 5MN Microwarpdrive Faint Epsilon Warp Scrambler I Pithi A-Type Small Shield Booster Pithum A-Type Kinetic Deflection Amplifier Rocket Launcher II, Mjolnir Rage Rocket Rocket Launcher II, Mjolnir Rage Rocket Rocket Launcher II, Mjolnir Rage Rocket Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II Small Capacitor Control Circuit II need skills: kinetic shield compensation 4 acceleration control 4 high speed maneuvering 3 shield compensation 3 capstable, 230 dps. 100% working fit Nice setup i cant use the Rocket Launcher T2 yet though and the Rage Rocket type.. Ive had a few goes with below setup, Solid tank and dps at 350 ... though i cant get close and web the bugger... ive had a few goes at him giving him my warrior drone so i can get close and try web him but still he slips away .... so now sigh .. i gave up I am training minmatar frig level 3 so i can try that Daredevil ... but i figured if i cant get close to him i need a ship fitting with ok dps & tank at a range of around 30-50 km.. now i can fly enyo, harpy, hawk, worm, garmur anyone have a fitting i can use to take that worm down ? [Enyo, Enyo BCD] Magnetic Field Stabilizer II Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener Small Armor Repairer II Coreli A-Type 5MN Microwarpdrive Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II 'Arbalest' Rocket Launcher I Small Ancillary Current Router I Small Processor Overclocking Unit II Caldari Navy Antimatter Charge S x3332 Caldari Navy Scourge Rocket x1410 Navy Cap Booster 200 x15
Only web if you are in a daredevil
|
Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.10.01 18:42:28 -
[19] - Quote
Chainsaw Plankton wrote:Lady Rift wrote:you are arguing over 2ish minutes against a person with support skills at 3 or 4 (they listed them).
I would prefer my ship to die than have to slowboat off field. those 2 mins are important!
Each minute is worth 3,(3)m. So he wastes 6,(6)m. Thats assuming 200m/hr
Just tought I put this argument into perspective |
Ginger Longrun
Caldari Provisions Caldari State
6
|
Posted - 2015.10.15 16:23:39 -
[20] - Quote
Ix Method wrote:Anize Oramara wrote:If you have max skills you don't need to rely on the sometimes random nature of ecm. An all T2 fit with a TP and guidence comps allow you to have better range control and application and works with all 4 team burners. That said, not using faction ammo I feel is a waste considering how much burners pay out. Tbh I found the logi occasionally ended up outside of Faction range, lots of dancing around trying not to die. ECM is dodgy though, was gonna give damps a whirl but not got around to it. Smashing through the reps sounds like it'd take ages but It's worth a crack
with perfect skills (my case) in both ecm and rockets i find the fastest possible way to go is polarized rocket launchers with 2 guid comp 1 tp mwd |
|
|
|
|